AI Insights · Timothy · April 2022
Top 5 Military Games Performance in France: Q1 2022
Discover the performance trends of the top 5 military games on a unified platform in France during Q1 2022, based on Sensor Tower data.
During the first quarter of 2022, the top 5 military games in France displayed varied performance trends across downloads, revenue, and active users on a unified platform. Here's a closer look at how each app fared:
Call of Duty®: Mobile from Activision Publishing, Inc. saw a peak in weekly revenue at around $201K in late January, though it experienced a decline towards mid-March, bottoming out at approximately $87K. Downloads started strong with over 40K in early January but gradually declined to around 18.7K by mid-March before seeing a slight recovery to 21K by the end of March. The game maintained a solid base of active users, starting at 539K and ending at 449K, with some fluctuations throughout the quarter.
Top War: Battle Game by River Game HK Limited showed a consistent weekly revenue trend, peaking at about $111K at the end of December and stabilizing around $90K towards the end of March. Downloads saw a notable rise from 3.9K in late December to a peak of 20.1K in mid-February, gradually decreasing to 11.7K by the end of March. Active users rose steadily from 32.5K in late December to around 67.9K in early March, ending the quarter at approximately 59.8K.
Warpath: Ace Shooter by Lilith Games had a steady increase in weekly revenue, peaking at around $71.8K in late March. Downloads saw a significant jump from 1.6K in late December to 5.2K by mid-March, before slightly dropping to 4.9K at the end of March. The game maintained a stable active user base, starting at 39.9K in late December and ending at 45.8K in late March.
Conflict of Nations: WW3 from Bytro Labs GmbH experienced a significant increase in weekly revenue, peaking at approximately $33.9K in early March. Downloads followed a similar trend, starting at 5.9K in late December and peaking at 22K by the end of February before settling at around 6.1K by the end of March. The active user count rose from 10.6K in late December to a high of 27.1K in early March, ending the quarter at around 18K.
Boom Beach by Supercell maintained a steady weekly revenue, starting at $21.4K in late December and fluctuating around $18.8K by the end of March. Downloads showed a gradual increase from 4.6K in late December to a peak of 8.9K by the end of March. Active users saw substantial growth, starting at 83K in late December and reaching approximately 106K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.